Make It out alive!

In 5 easy steps!

Step 1:
  • You need a hero and 5 evil villains.
   
Step 2:
  • Each evil villain needs the following code:
  • in the move 10 steps, vary the number 10.  However only use single digit numbers so it is not too difficult to make it past them.
     
  • for the wait 2 secs, feel free to make it 3 seconds to make the game easier.

   
Step 3:
  • Your hero must be able to move. 
     
  • Feel free to make the move 10 higher to make him move quicker.
   
Step 4:
  • Your hero must know when an evil villain has touched him.  The wait until touching ... will do this.
     
  • Turn 1800 degrees is a complete turn around.  The move 120 steps sends the hero back that many steps.
   
Step 5:
  • The Hero must know when he has reached the other side.

Concepts covered:   Naming sprits, forever, if on edge, bounce, hide, show, wait 2 secs., When sprite clicked, wait until, turn degrees, make variables, change variables, go to x: y: coordinates (Cartesian grid), say ... for 2 secs.


 This site was created by Roderick Hames
for the primary purpose of teaching and demonstrating computer skills..
Any distribution or copying without the express or written consent of
Alton C. Crews Middle School or its creator is strictly prohibited.
Copyright© 1998-2012.  Alton C. Crews Middle School: CS-7th grade