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Introduction
I-Spy
Spirograph
3 - 1 game
Boardgame
Jeopardy
Chance
Jigsaw Puzzle
3 in 1: Chance Instructions

Step1: Create a New Page ... you should still be in the “Jeopardy” game.
  1. Go to Pages and Choose New Page
  2. Name the Page ChanceGame
  3. Create a Text Box called “Points2” and type 0 (zero) in the box (no spaces after the zero).
  4. Go back to your "Jeopardy" game and create a button called NextGame and type the following on the Procedures page (CTRL + F):

  5. to NextGame
    setpoints2 points
    ChanceGame
    end

  6. Try out the button to make sure it works and check to see that the points carried over.
  7. Create 2 more turtles on the page. (You now have 3)
  8. Create a Button called “Setup” and type the following on the Procedures Page:

  9. to setup
    t1, setpos [ -220 50] seth 90
    t2, setpos [ -220 -25] seth 90
    t3, setpos [ -220 -110] seth 90
    end

  10. Create a Text Box and name it “Chance” and type 100 in the text box. **No spaces after the number 100.
  11. Type the following on the Procedures Page:
Shape 17 and 18 are the dogs running. You can change this to anything you wish. Just remember some objects have more than 2 shapes and other only have 1 shape plus all three turtles done have to be the same.

to go1st
t1, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You Win! ] setpoints2 points2 + chance stopme]
t2, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You loose] setpoints2 points2 - chance stopme]
t3, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You loose] setpoints2 points2 - chance stopme]
end

to go2nd
t1, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You Lose] setpoints2 points2 - chance stopall]
t2, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You Win! ] setpoints2 points2 + chance stopall]
t3, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You lose] setpoints2 points2 - chance stopall]
end

to go3rd
t1, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You Lose] setpoints2 points2 - chance stopall]
t2, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You lose] setpoints2 points2 - chance stopall]
t3, setsh 17 fd random 10 setsh 18 fd random 10
if colorunder = 15 [announce [ You Win!] setpoints2 points2 + chance stopall]
end

Step2: Finish Up

  1. In order to finish the game, each turtle must be given instructions and a red (precisely # 15) color must be drawn on the right side of the screen. Make this line very thick so the turtle hits it every time.

  2. A. Give t1, (turtle 1) the instructions go1st Many Times
    B. Give t2, (turtle 2) the instructions go2nd Many Times
    C. Give t3, (turtle 3) the instructions go3rd Many Times

  3. Draw your red line (about an 1/2 inch thick) and click Setup.
  4. Then type an amount you want to chance in the chance box (remember no spaces after or before you number)
  5. And then choose a turtle to win by simply clicking on that turtle. The race is off and the winner is........

  6. You are not Finished yet.

  7. Add a Transition to this page then Color and/or add clipart to your chance page that makes it look fun and entertaining.

  8. Now you are Finished ! ! !

Go on the the last game-- The Jigsaw Puzzle. See Mr. Hames for Instructions.
 
See the awesome GAMES other Crews students have created and published.  Click Here Do you know where a real Chance game is on the web?
 Click Here

This site was created by Roderick Hames
for the primary purpose of teaching and demonstrating computer skills..
Any distribution or copying without the express or written consent of
Alton C. Crews Middle School or its creator is strictly prohibited.
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